Objective:
Create a simple program that helps a player manage their emeralds when buying items in the Minecraft marketplace.
Steps:
Player Information:
Ask the user for their Minecraft player name and store it in a variable called
player_name
.Ask the user how many emeralds they have at the start and store it in a variable called
emeralds
.
Item Purchases:
Ask the user how many emeralds they spent on weapons and store it in a variable called
weapons
.Ask the user how many emeralds they spent on armor and store it in a variable called
armor
.Ask the user how many emeralds they spent on food and store it in a variable called
food
.Ask the user how many emeralds they spent on building blocks or decorations and store it in a variable called
blocks
.
Calculate Total Spent:
Create a variable to calculate the total emeralds spent by adding:
weapons + armor + food + blocks
.
Calculate Remaining Emeralds:
Create a variable to calculate the remaining emeralds by subtracting total spent from emeralds.
Check Budget Status:
Use if-elif-else statements to evaluate the remaining emeralds and provide feedback:
If
remaining_emeralds
is greater than 20:
Print:"Nice shopping, [player_name]! You still have [remaining_emeralds] emeralds left. Save some for rare trades!"
If
remaining_emeralds
is between 1 and 20:
Print:"Careful, [player_name]! You only have [remaining_emeralds] emeralds left. Spend wisely!"
If
remaining_emeralds
is less than or equal to 0:
Print:"Oh no, [player_name]! You’re out of emeralds (or overspent). Better find some villagers to trade with!"