Question 9: Variables
Write a Python program to display details about a student’s school life. Create a variable called student_name and assign it the student’s name (e.g., "Alex"). Create a variable called school_name…...
Question 10: Variables
Write a Python program to display information about a person’s health and fitness routine. Create a variable called person_name and assign it the person’s name (e.g., "Jordan"). Create a variable…...
Question 8: Variables
Write a Python program to display details about the popular game Minecraft. Create a variable called game_name and assign it the name of the game (e.g., "Minecraft"). Create a variable…...
Question 7: Variables
Write a Python program to display fun details about the cartoon characters Tom and Jerry. Create a variable called tom and assign it the type of animal Tom is (e.g.,…...
Question 6: Variables
Write a Python program to display information about a planet in the solar system. Create a variable called planet_name and assign it the name of a planet (e.g., "Mars"). Create…...
Question 5: Variables
Write a Python program to display information about a child’s favorite fruit. Create a variable called fruit_name and assign it the name of the fruit (e.g., "mango"). Create a variable…...
Question 4: Variables
Write a Python program to display information about a child’s favorite animal. Create a variable called animal_name and assign it the name of the animal (e.g., "elephant"). Create a variable…...
Question 2: Variables
Write a Python program to display information about a car and its fuel efficiency. Create a variable called car_model and assign it a car model name (e.g., "Toyota Corolla"). Create…...
Question 3: Variables
Write a Python program to display information about a favorite sports player. Create a variable called player_name and assign it the name of a famous player (e.g., "Lionel Messi"). Create…...
Question 1: Variables
Write a Python program to display basic details about a pet and its favorite activity. Create a variable called pet_name and assign it a name (e.g., "Buddy"). Create a variable…...